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Various voxel engine ramblings
I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don't really understand that genre).
Seemingly made by people not happy with the recent commercialization of Ace of Spades, it's an all FOSS remake, those early development you can follow here (or on their Github page).
Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn't help to think: why for f***'s sake did they have to reinvent the wheel with their own engine instead of using for example Terasology:
Ahh well, at least it made me aware that Terasology is still very much under development, and with its focus on DungeonKeeper & Dwarf-Fortress elements, it might actually become a game I would play (and doesn't make my eyes bleed :p ).
Speaking of which... the guy behind AgentKeeper released yet another nice video and graphics are constantly further improved as seen here.
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Mobi Calculator Pro v1.3.12 Apk App
Mobi Calculator Pro v1.3.12 Requirements: Android 1.5+ Overview: Universal, every day use Android calculator with scientific features.
Universal, every day use calculator with scientific features. One of top. Good for simple and advanced calculations! * Math expressions calculation (developed on RPN-algorithm but no RPN-calculators' kind UI!) * Percentages (calculation discount, tax, tip and other) * Radix mode (HEX/BIN/OCT) * Time calculation (two modes) * Trigonometric functions. Radians and degrees with DMS feature (Degree-Minute-Second) * Logarithmic and other functions * Calculation history and memory * Digit grouping * Cool color themes (skins) * Large buttons * Easy and very user friendly UI * Very customizable! * More features will be added. Stay in touch! In the PRO-version only: * Ability to store records of the history (up to 1000, FREE - 50) * Ability to edit expression with up to 5 lines on the screen (FREE - 3) * Additional themes (Business, Ice Cream Sandwich)
What's in this version: * Improved view of the history and the help screens * Added ability to disable operations priority (2+2*2=8) * New theme Linum (PRO-version only) * Added ability to set up the number of digits in HEX/BIN/OCT mode * Added some functionality for BACK button (back to the normal mode) * Done other fixes and changes Main in previous versions: * More numbers of lines for the expression bar * Digit grouping in the expression bar * Added ability to edit locked records
While Blender3D is one of the premier FOSS projects out there, its integral part the Blender Game Engine (BGE) is often belittled as not a serious game engine.
While the criticism is certainly not completely unfounded and the integration of limited "non-programming" game code creation (via logic bricks) gives it a bit of a "RPG maker" image, it really is a quite interesting platform to work on it seems. Ok, probably as of now the BGE is really more of a rapid game prototyping engine, but previous experience during the Yo, Frankie! project has actually shown that at least compared to some other well known FOSS engines, it is a serious contender (that Blender Foundation project originally started on Crystal Space, and after many problems was implemented in the BGE in a few weeks only).
So what makes it so interesting? Well for one there is the full integration with a creation tool (obviously Blender3D) so that getting your content into the game is only a matter of making it. No exporters or anything needed... it just works. Then of course there is the fully scriptability via Python, also integrated tightly. Basically you never have to exit Blender, and testing your game can be done right in the editor with one click (no compiling etc. necessary). Oh and did I mention the great physics capabilities via Bullet, also build right in?
In addition your created game will be immediately available on any platform the Blender Game player has been ported (all major desktop operating systems, with an Android port under development and a browser plugin, too). In addition you can choose to publish your game as a single .blend file, giving the users a direct access to all the source files of the game; a wet dream of any true FOSS game developer! The tight integration with the GPLed Blender Player, has been a major source of discontent with the predominately propitiatory game developing users of the BGE however. Thus there now exists also a few options to encrypt your game and/or run it on an external engine that can be kept close source (but I will not go further into that here).
You can find a lot of (sometimes really awesome looking: 1, 2, 3) game projects on the Blenderartists.org forum. Now as I said, most of it is sadly closed source with propitiatory artworks, but I also have the feeling that some simply don't know or care about the legal implications of their "freeware" game (which sadly shows that even many people who use a great FOSS tool, mostly care about the "free as in beer" aspect of it).
One of the more interesting projects right now (which might or might not become a full FOSS game) can be seen in this video:
It shows the most recent work by Martinesh, who is basically BGE's resident game art guru. Two years ago we already featured previous awesome work by him, but sadly that Air Race project is by now canceled. What he is now working on is however rather a show-case for the really nice new graphical features in the BGE which he and others are developing in the so called "candy" development branch (on his blog there are also more details and nice videos from some time ago).
Another cool recent project it the rewrite of the the logic bricks visual programming idea via nodal logic blocks called Hive.
While not completely integrated into Blender yet, you can already try it via an external editor (the created python code works fine inside Blender). There are also some tutorials and a documentation for it. Since my programming skills also lack somewhat, I find that an interesting tool... however most likely it is rather a nice way to do some level scripting, than actually programming the real guts of a game with it.
If you have further questions please comment below or ask over at blenderartists.org!
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Updates from AgentKeeper
I mentioned this nice new project that appeared on our forums some time ago already, and while the promised source-code isn't available as of yet, a new and quite good looking video was recently posted:
Now as you can see, it shares quite a lot of graphics with OpenDungeons, which is not completely dead either, but there is at least some discussion to "jump ship" as AgentKeeper is progressing much quicker (with it being a University supported project). You can follow AgentKeepers progress here if you fancy some nice dungeon management simulator ;)
Maverick Pro v2.22 Requirements: 2.1 and up Overview: Off-road GPS navigator with offline maps support, compass and track recording.
Use offline maps and GPS even without an internet connection. This app is great for hiking, boating, geocaching and other outdoor activities.
* Google, Bing, OSM and many other maps All maps automatically cached for offline use. Use Mobile Atlas Creator to download maps or MAPC2MAPC to convert maps from other formats.
* Share your current or planned position You can send address, GPS coordinates, link to Google Maps and even map image.
* Navigate easily Build-in radar shows the direction, distance and estimated time to a point of interest. See all the nearest locations from FourSquare and Footprints.
* Save places you visit All waypoint stored in KML file and can be viewed and edited in Google Earth.
* Record tracks with single tap Tracks are recorded in GPX format and can be viewed in Google Earth and other software. Share GPX files via email or DropBox.
* Upload tracks to GPSies Free account is required for uploading.
* Trip Computer Watch speed, altitude, pitch and many other values.
* Tablet-ready Basic support for Honeycomb devices.
What's in this version: - No flickering on hi-res tablets. - Multiple small bugfixes. - Trackback function. - Track point information: time, altitude and distance. - View GPX track in other apps. - Play GPX track in Google Earth. - Fixed problems with displaying long tracks. Support for SQLite atlases Create any map with Mobile Atlas Creator and copy resulting .sqlitedb file to maverick/maps folder. Just use Big Planet Tracks or RMaps SQLite format. Atlas can be used with any online map source or the new blank map.
In a fine mix of management and sports simulation, lead as a sports director one of the official team of the new cycling season. From sponsors to finances, from your cyclists training to negociation of their contracts, you have all the cards in hand to lead your team to success! Sense of tactic will also be required during the races, where each of your decisions will be important if you wish to win the most prestigious competitions!
Minimum System Requirements
OS: Windows XP SP2/Vista SP1/Windows 7
Processor: Pentium 4 2.2GHz/Athlon XP 2800+
RAM: 1024 MB (XP)/2048 MB (Vista/7)
Video Card: 128 MB 100% DirectX 9 and Shaders 2.0 Compatible nVidia GeForce 6600/ATI Radeon X700 orhigher
Hard Disk Space: 6 GB
Sound card: DirectX 9 compatible
Internet: Internet connection required for online game
Download Pro Cycling Manager: Season 2011 – Direct Links
In a fine mix of management and sports simulation, lead as a sports director one of the official team of the new cycling season. From sponsors to finances, from your cyclists training to negociation of their contracts, you have all the cards in hand to lead your team to success! Sense of tactic will also be required during the races, where each of your decisions will be important if you wish to win the most prestigious competitions!
Minimum System Requirements
OS: Windows XP SP2/Vista SP1/Windows 7
Processor: Pentium 4 2.2GHz/Athlon XP 2800+
RAM: 1024 MB (XP)/2048 MB (Vista/7)
Video Card: 128 MB 100% DirectX 9 and Shaders 2.0 Compatible nVidia GeForce 6600/ATI Radeon X700 orhigher
Hard Disk Space: 6 GB
Sound card: DirectX 9 compatible
Internet: Internet connection required for online game
Download Pro Cycling Manager: Season 2011 – Direct Links
Well at least that could be fun... anyways, as they explain in their last two weekly updates (1,2), their Demon Engine has seen quite a few graphical updated an bug fixes lately. Furthermore they highlighted an upcoming major change in game-play compared to Tremulous, as Unvanquished will be using a real resource gathering system.
Also a cool new screen comes from the "Modern Warfare" mod for 0 A.D.:
Tanks in 0 A.D.
In their WIP thread on the 0 A.D. forums they have also confirmed that the mod will be "open source" however did not specify this further. It also seems like they have plenty of good artists, but are lacking a bit on the coding side. So if you know your way around Javascript and XML hacking, give them a hand (and secretly lobby for a full FOSS release ;) ).
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Just Cause 2 – PC Game
Just Cause 2
Developer: Avalanche Studios (SE)
Publisher: Square Enix Eidos Interactive
Genre: Action
ReleaseDate: March 23, 2010 (US)
About Just Cause 2
Rico returns to action in the sequel to Avalanche Studios' gargantuan action game. Just Cause 2 stars Rico Rodriquez, back to wreak havoc once again, this time with a new destination -- the huge playground of the South East Asian islands of Panau. The sequel features more stunts, vehicles and weapons than ever before and an incredible overhauled grappling hook system. Panau itself is an incredibly detailed and vast 1000 sq km game world of different climates and ultra-realistic weather effects. Leap from your plane and skydive from 10,000 feet down into a tropical jungle, tear across an arid desert in a dune buggy or climb your way up a snowy mountain in a 4x4. The vast open-ended, unique gameplay is back, allowing you full freedom once again to free roam and explore the massive world of Panau and tackle your assignments however you want.
Minimum System Requirements
OS: Windows Vista/7
Processor: Pentium D @ 3 GHz / Athlon 64 X2 4200
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 256 Mb
Video Card: NVIDIA GeForce 8800 / ATI Radeon HD 2600 Pro
Rico returns to action in the sequel to Avalanche Studios' gargantuan action game. Just Cause 2 stars Rico Rodriquez, back to wreak havoc once again, this time with a new destination -- the huge playground of the South East Asian islands of Panau. The sequel features more stunts, vehicles and weapons than ever before and an incredible overhauled grappling hook system. Panau itself is an incredibly detailed and vast 1000 sq km game world of different climates and ultra-realistic weather effects. Leap from your plane and skydive from 10,000 feet down into a tropical jungle, tear across an arid desert in a dune buggy or climb your way up a snowy mountain in a 4x4. The vast open-ended, unique gameplay is back, allowing you full freedom once again to free roam and explore the massive world of Panau and tackle your assignments however you want.
Minimum System Requirements
OS: Windows Vista/7
Processor: Pentium D @ 3 GHz / Athlon 64 X2 4200
Memory: 2 Gb
Hard Drive: 10 Gb free
Video Memory: 256 Mb
Video Card: NVIDIA GeForce 8800 / ATI Radeon HD 2600 Pro
Just released today, there is a new version (1.9) for Stunt Rally:
Stunt Rally 1.9
It has a few nice new features, but probably the greatest update is a major change in the car handling physics, including an "easy" mode for those of us not wishing to practice for a career as a professional rally driver ;) and the guys would like feedback in the SR forum so let them know what you think.
A big collection of (partially quite crazy) screens can be found here.
Another great release that surfaced just today is Warzone2100 version 3.1.0. It cumulates all the changes made during the last 2.5 years, however if you tested the RCs already then there isn't too much new. Most notably they mention the new and fully fixed netcode, so that "out of sync" is a thing of the past (unless you have a crappy net connection like me :( ).
Have fun playing!
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Red Eclipse, STK feature in Microsoft Promo
Hat tip to forum member TheLastProject who posted about a promotional video for a proof of concept research project called 'IllumiRoom'. The main game shown is Red Eclipse, but SuperTuxKart also briefly appears (implicitly as the game played by a girl!) around the 0:48-50 mark.
I doubt they were actually showing an Xbox as I'm unaware of either Red Eclipse or SuperTuxKart being able to run on one.
I find it fascinating that 2 FOSS games would appear this way. Either this is an indication of red tape avoidance (no permission required for GPL games) or a cultural shift within Microsoft - or perhaps I'm just reading too much into it.
It certainly adds some validation to the games themselves, indicating they are impressive enough to feature as part of a video by one of the world's foremost technology companies. So hats off to the developers of both projects and also the projects that enabled them (CubeSauerbraten, TuxKart) - I like it that both games are good examples of open source in action.
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Call of Duty 5: World at War
Call of Duty: World at War
Publisher: Activision Blizzard
Developer: Treyarch
Genre: First-Person Shooter
Release Date: November 11, 2008
About Call of Duty: World at War
Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.
Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 3 GHz/AMD 64 3200+
Memory: 512 MB (1 GB for Vista)
Hard Drive: 8 GB Free
Video Memory: 256 MB (nVidia GeForce 6600/ATI Radeon X1600)
SoundCard: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Download Call of Duty 5: World at War – Direct Links
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