Much activity for Zero-K and some other news

Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page... a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice.
And for those not into the game (yet), there is now a channel with commented multi-player matches like this one:



Just a pity that the game-play doesn't really allow much zooming in to see the graphically really nice units ;)

In unrelated news:
Hmm, there is probably much more... so please comment below :D

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DevCorner: Open (Game Art) Bundle

An interesting mixture to "pay what you want" and "ransom funding" has recently surfaced with the Open Bundle:



You can buy all the offered game art and use them under the CC-by license and if the total threshold is reached (10k, 1 day remaining, 9.3k already pledged) all the game art (2d sprites and music) will be officially released under the CC0. A split of the funds is btw. shared with the EFF and Creative Commons.

For those wondering: no, it is not done by our friends of OpenGameArt.org, but they think it is a good project anyways. Interestingly the creator is also thinking of expanding the idea:
Do you want to host your own "public domain ransom"?
I'd love to help you! Email me at nick@commonly.cc
P.S.: While we are on last day notices: Today ends the registration period for the Unvanquished summer tournament. Also check out their latest Alpha 17.

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Tom Clancy's Ghost Recon: Future Soldier

Tom Clancy's Ghost Recon: Future Soldier

  • Developer: Ubisoft Paris
  • Publisher: Ubisoft
  • Genre: Shooter
  • Release Date: June 12, 2012 (US)

About Tom Clancy's Ghost Recon: Future Soldier

Providing yet another new direction in the Ghost Recon series of military games, Ghost Recon: Future Soldier promises to go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience. The game features cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.2 Ghz / AMD Athlon 64 X2 4400+
  • Memory: 1 Gb
  • Hard Drive: 25 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 8600 / ATI Radeon HD 3850
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows Vista/7
  • Processor: Intel Core 2 Quad @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
  • Memory: 3 Gb
  • Hard Drive: 25 Gb free
  • Video Memory: 1 Gb
  • Video Card: nVidia GeForce GTX 460 / ATI Radeon HD 5850
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 11
  • Keyboard
  • Mouse
  • DVD Rom Drive

Download Tom Clancy's Ghost Recon: Future Soldier – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 700 MB

Part 7 – 700 MB

Part 8 – 700 MB

Part 9 – 700 MB

Part 10 – 700 MB

Part 11 – 700 MB

Part 12 – 700 MB

Part 13 – 700 MB

Part 14 – 700 MB

Part 15 – 700 MB

Part 16 – 700 MB

Part 17 – 700 MB

Part 18 – 700 MB

Part 19 – 546 MB

Crack 1

Crack 2

www.elj-games.blogspot.com

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Cataclysm: Dark Days Ahead, funded!

The self described open-source rogue-like survivalcraft / driving game in a sci-fi zombie apocalypse has successfully reached its goal on Kickstarter, and one of the developers will now be able to work on it full-time for a few months to implement for example a back-end for proper graphics.

But see and hear about it yourself:


The first stretch-goal is close too, with 12 days remaining to pledge money towards this cool project.

Less rosy does it look for the previously featured Data Dealer project. With only 48 hours to go, but still about 10k missing it will be a close finish if at all. They got some remarkable press lately though and jumped up about 10k in the last days, so it is still possible. So if you haven't done it yet, pledge here.

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Open Source Never Dies

The beauty of open source is that projects never officially die as long as the source is available.

Some classics simply keep moving forward because of this.  They get written off, domains expire, progress seems non-existent, but then somebody with a bit of knowledge and drive does something and the project is alive again!  That is the beauty of Free / Libre & Open Source Software.

Super Tux

The last Super Tux release was 0.3.3 in March 2010; that isn't even labelled stable.  The last stable release was, y'know I couldn't even find out.  It was before 2007, that's all I know.

Progress is slowly made though behind the scenes - something more obvious since the project recently acquired a forum with FreeGameDev.  There are several 'clones' (a GIT term) that have been worked on in the last year or so, with the master branch receiving plenty of love this year.

One of their problems is that some things are hard to find out without quizzing the developer(s).  For example, the editor for the development version is a separate project (as explained here), but that doesn't appear to be documented for the time being.

Status: Release required, Web News or Blog required

Extreme Tux Racer

Now here's a blast from the past.  Extreme Tux Racer, long ago losing its domain/forums, has come back to life seemingly from the brink.  With the forums moved to Sourceforge, there's been a stream of development activity.

(I even helped by managing to acquire admin access to the project in order to give it to the new developers.)

And it isn't just background noise; version 0.6 beta1 has been released!

Still, without a website or much PR beyond the forum they could do with a few fresh faces.  Forums can be quite closed communities - if you don't check it, you wouldn't know of this release.  I bet they would appreciate some feedback, so check it out if you can.

Status: Website required, Outreach required

Other News

Are there any other open source games that look stalled on the surface but are coming back to life?  Comment!

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