Came across this seemingly fun little game over here, too bad I don't have a Occulus Rift (yet):
Check their page for the Win32 and browser server/client download.
Check their page for the Win32 and browser server/client download.
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| Don't hide from the Aliens |
Your tactics may need to change to compensate for this, but you can always test out the new gameplay on our development server beforehand, as well as by attending and observing our weekly development games on Saturdays. An explanation of the differences between our gameplay and the classic Tremulous variety will be explained in a helpful guide that we will provide to you shortly. Most notably, camping is no longer a desirable tactic, and map control is the new focus.
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| They said "no more camping" !"§$%&/!!! |
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| New maps in Xonotic 0.7 |
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| One of the new level themes for Hedgewars 0.9.19 |
The screenshots you are about to see are not yet an eye candy, they're rather to be seen as a 'proof of concept' with lots of crappy placeholders. Work so far has mainly been done on the internal mechanics of game handling such as object interaction (player can carry gun which again can 'carry' a mag and the like), realistic calculation of trajectories, hit testing etc.So what am I talking about? A (most likely) open-source Operation Flashpoint type of game running on the Irrlicht engine with the current working title OpenFlashpoint:
Especially the visible legs in 1st person view add to the parcour movements and overall the game feels much more "complete" now. Here are some impressions of a bot-match I had earlier on:
- Vanity items and improved colours: dress up and frag with style.
- Visible legs in first person: know where you are kicking and parkouring.
- New and revamped maps: bringing you even more variety.
- Better viewing: level flythroughs, improved third and first person cameras.
- Better menus and other HUD elements: easier to see and read at a glance.
- New weapon: Mines add a new dimension to the existing gameplay.
- New mode: attack and defend in Gauntlet, competing for the most laps.
- Automatic demo recording: for those times you just have to watch it again.
- User Accounts: donate or contribute, and wear the in-game supporter badge.
- Improved weapon balance and gameplay rules, bugs fixed, and much more.
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| Defending your outpost in Shunned Survivor |
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| SNiS Engineering screen |
So this game (when it becomes a game) is very much inspired by Artemis Spaceship Bridge Simulator
See: artemis.eochu.com The idea is you have a game which is played much as the actors in the Star Trek TV series played their roles on the bridge of the Starship Enterprise. There are a number of "stations": Navigation, Weapons, Science, Communications, etc. and each player assumes that role. Each station has it's own laptop or other computer which communicates via network to a central server which simulates the game universe. So it's kind of a cooperative multiplayer network game... No reason not to have multiple teams in multiple starships inhabiting the same server/universe either cooperating or doing battle.
Mine is different than Artemis Spaceship Bridge Simulator in that it is:
GPL'ed.
Linux/gtk
Probably uglier (lol).
Probably more scalable (yay vector graphics.)
Not even close to finished.
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| Pre-alpha Iceball screenshot |
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| Stunt Rally 1.9 |
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