Excepteur sint occa- ecat cupidatat

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Lorem ipsum dolor sit amet, consectetur

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Suspendisse eget ante vitae ligula posuere

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Quisque malesuada libero sed odio

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Maecenas in enim vene- natis libero

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Phasellus feugiat conse- ctetur sapien

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Showing posts with label openra. Show all posts

December RTS updates

Merry Christmas from FreeGamer!

As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today:



Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games.

Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still geared toward running an assortment of older Command & Conquer based games, so you need to own these for the data. But this release adds lua scripting for the creation of custom missions, so maybe someone will come up with a libre game to run on this engine.

Last but not least, a new version of Warzone2100 was released about a week ago. This one actually includes some higher resolution textures, which is hopefully the first step to officially integrate all the awesome new art assets from the art revolution project.
Speaking of WZ mods: There is also an interesting new tower-defense mod currently being developed.