Excepteur sint occa- ecat cupidatat

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Lorem ipsum dolor sit amet, consectetur

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Suspendisse eget ante vitae ligula posuere

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Quisque malesuada libero sed odio

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Maecenas in enim vene- natis libero

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Phasellus feugiat conse- ctetur sapien

Excepteur sint occaecat cupid- atat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Showing posts with label valyriatear. Show all posts

Valyria Tear 0.6.0 released

I have to admit that we are a bit slow on reporting the news on FOSS gaming projects with we actually host ourselves via the freegamedev.net forums. Valyria Tear is sadly no exception, and their new 0.6.0 release has been out a few days already. Sorry to all whom this may concern.

For those not in the loop, Valyria Tear is based on the engine of Hero of Allacrost and aims to be an all FOSS jRPG. To give you a better idea of the game-play, here is a (slightly older) cool video of it done by some Linux enthusiasts:



(Thanks also to Rootgamer who reminded me of this news).

If you like the new release, give them some praise on our forums!

Winter Shorts 3: PyWeek #16 in April, Rainbow Rooms, Valyria Tear on OS X

PyWeek #16 in April

PyWeek logo

PyWeek is a game jam that obviously goes on for one week and requires the use of Python. It takes place online and there are overall winners in team and solo categories, as well as awards. The dates of the 16th PyWeek challenge are 00:00 UTC April 14, 2013 to 00:00 UTC April 21, 2013. Registration opens on 15. March 2013.

There is a message board for the community and there are interesting methods to publish Python games as HTML/JavaScript using pyjs, as demonstrated by the PyWeek #15 entry Kaos.

License Requirements: At least Shared Source required. Free software licenses recommended.

PyWeek #15 Entry: Rainbow Rooms


Rainbow Rooms is a physical-nonsense-maze puzzle game based on libtcod.

Various fonts are being used, some of which might be problematic license-wise for including in for example Debian's official repositories but it should be possible to replace them in less than two hours including research and documentation.

Code License: GPLv2
Content License: Unclear

Valyria Tear: "Final Release of Half-Episode I"

New Valyria Tear GUI screens

Valyria Tear Half-Episode I has been released, which I suppose we can take as 50% of Episode I's acts being complete.

The release brings new graphical interfaces and development is ongoing.

An OS X version can now also be grabbed from the OSX thread.

Code License: GPLv2
Content License: Various (DFSG approved)