Vote for the LGA: May 2014 (OS game engine remakes)
And Holarse.de even did a small trailer:
P.S.: Sorry for the lack of updates lately. If you are interested helping out with the blog give us a notice here.
POTM March 2014 winner announced
Quite close outcome this time for the Project of the Month 2014 vote over at linuxgameawards.org. But there has to be a winner:

Here is a closer look that which project got how many votes:

Congratulations to the winner Battle for Wesnoth!
Here is a closer look that which project got how many votes:
Congratulations to the winner Battle for Wesnoth!
GSoC 2014 mentoring organisations announced, review and apply!
After sorting through almost 400 applications of mentoring projects, Google has announced this year's list of projects students can contribute to.
There aren't too many FOSS gaming related projects this time though.
These are the relevant ones:
- Blender Foundation (task ideas) Ok, not really a game
- CodeCombat (task ideas) We covered it a while ago
- Copyleftgames.org (task ideas) Anyone got details on this one?
- Crystal Space Engine (task ideas) same as every year...
- Inkscape (task ideas) Ok I am stretchning it a bit here
- jMonkeyEngine (task ideas) great java game SDK
- ScummVM (task ideas) Point&click adventure game engine
- SuperTuxKart (task ideas) Yeah!
- Battle for Wesnoth (task ideas) No need to explain ;)
- Worldforge (task ideas) Also hosting: RyzomCore, CEGUI
If you are not into game developer but would still like to contribute your programming skills I recommend you to have a look at these other selected projects (totally subjective and unsorted list): Non-profit accounting, Mifos, Mixxx, Freifunk, OSGeo, Sahana & ProjectTox.
FlightGear 3.0 and Bombable add-on
This week saw finally saw the official release of version 3.0 of FlightGear.
Notable changes:
Notable changes:
Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources.Also interesting is the "Bombable" add-on, which adds combat mechanics:
KeeperRL and OpenIG
Two interesting projects I recently came across:
1. KeeperRL:
Description from the author:
2. OpenIG:
A real classic is being reimplemented as OpenIG (follow the development blog here). Interestingly the original developers have granted the rights to all the game's data to be freely (as in beer I assume) distributed with the new Java based engine.
Time to jump into the 4X games again ;)
1. KeeperRL:
Description from the author:
KeeperRL is a Dungeon Keeper and Dwarf Fortress inspired dungeon simulator built on top of roguelike mechanics. My vision is that you are a Sauron-like character, searching for ultimate knowledge of destruction. What makes the game different from other RTS is that you can, and are encouraged to, control your main character and lead your minions to an open war. The characters use equipment, scrolls, potions, spells, and other things you would expect in a roguelike. Combat is turn-based and very tactical. The whole world is procedurally generated, and there is adventure mode too.See a video of the (still in ASCII graphics) action here and the GPL licensed code here. Latest development release can be downloaded here (Win&Linux).
2. OpenIG:
A real classic is being reimplemented as OpenIG (follow the development blog here). Interestingly the original developers have granted the rights to all the game's data to be freely (as in beer I assume) distributed with the new Java based engine.
Time to jump into the 4X games again ;)
DevCorner: Multiple new platforms for Torque2D MIT
I tend to focus a bit on the 3D side of things, but the recently open-sourced Torque2D (note the "2") engine is pretty cool too:
And in fact it got a whole lot better in the last couple of weeks with it being ported to Linux, Android and your browser (through Mozilla's emscripten).
So if you are thinking about developing an open-source 2D game targeting multiple platforms, Torque2D has just became a serious contender.
And in fact it got a whole lot better in the last couple of weeks with it being ported to Linux, Android and your browser (through Mozilla's emscripten).
So if you are thinking about developing an open-source 2D game targeting multiple platforms, Torque2D has just became a serious contender.
Linux Game Awards: PotM March 2014 VOTE NOW!
It's time for another installment of the somewhat bi-monthly Linux Game Awards:
The list of nominees is again quite interesting, so choose your favorite.
This months winner was 0 A.D. by the way... I guess we need to increase the promotion efforts a bit in case you weren't aware...
The list of nominees is again quite interesting, so choose your favorite.
This months winner was 0 A.D. by the way... I guess we need to increase the promotion efforts a bit in case you weren't aware...
Preparing for a crowd-funding: Torque3D MIT Multi-platform
I mentioned the nice developments on the Torque3D OpenGL and Linux ports a few weeks back, and now it seems like it is getting even more serious:
Now don't spill your beer just yet, as this is just the proposal the developer makes for a crowd-funding building up on his great previous Linux/OpenGL work.
One of the first (hopefully soon to be) FOSS games that could benefit from this, is the currently also looking for crowd-funding RoTC abstract FPS. Only 9 days left, but they made another good increase in the last couple of days, so it is still possible to reach their goal of $1500. In fact the older (mostly closed source) version was also recently updated and you can try it on some new servers.
The (more or less friendly) fork GREED tech MIT that aims to make a full FPS development kit out of Torque3D also seems to make some interesting progress, so it looks quite bright development wise for now :)
![]() |
Planned platforms of Torque3D |
Now don't spill your beer just yet, as this is just the proposal the developer makes for a crowd-funding building up on his great previous Linux/OpenGL work.
One of the first (hopefully soon to be) FOSS games that could benefit from this, is the currently also looking for crowd-funding RoTC abstract FPS. Only 9 days left, but they made another good increase in the last couple of days, so it is still possible to reach their goal of $1500. In fact the older (mostly closed source) version was also recently updated and you can try it on some new servers.
The (more or less friendly) fork GREED tech MIT that aims to make a full FPS development kit out of Torque3D also seems to make some interesting progress, so it looks quite bright development wise for now :)
The Sky of Verdun 3D - dogfight in HTML5
Came across this seemingly fun little game over here, too bad I don't have a Occulus Rift (yet):
Check their page for the Win32 and browser server/client download.
Check their page for the Win32 and browser server/client download.
The Sims 3 University Life

Download PC Game The Sims 3 University Life Free Download
Download The Sims 3 University Life PC Download Free Game
The Sims 3 University Life Download
Minimum System Requirements:
Operating System: Microsoft Windows XP/Vista/7
Processor: Intel Pentium 4 2.0GHz / AMD Athlon XP 2000+
Memory: 1.5 GB RAM
Hard Drive: 3.5 GB free
Video Memory: 256 MB
Video Card: nVidia GeForce 6200 / AMD Radeon Xpress 1200 Series
Sound Card: DirectX Compatible
DirectX: 9.0c
ScreenShots


BillionUploads Download Links:
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CloudZer Download Links:
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UptoBox Download Links:
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Putlocker Download Links:
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Installation Notes:
1. Burn or mount
2. Install using our keygen requires the Sims 3 main game installed
3. Copy the cracked content from the Fairlight folder to your The Sims 3 installation
4. Play the game
Assassin’s Creed Liberation HD

Assassin's Creed Liberation HD Free Download Full Version PC Game
Assassin’s Creed Liberation HD, the striking chapter of the pre-American Revolution Assassin’s Creed saga which arrives for the first time on HD consoles and PC. With improved gameplay, deeper story and HD graphics makes Liberation an immersive and full Assassin’s Creed experience.
Game Information:
Title: Assassin’s Creed® Liberation HD
Genre: Action, Adventure
Developer: Ubisoft Sofia
Publisher: Ubisoft
Release Date: 15 Jan 2014
Languages: English, French, Italian, German, Spanish
Size: 3.27 GB
Minimum System Requirements:
* Operating System: Windows XP / Windows Vista / Windows 7 / 8
* Processor: Intel Core i5 @ 2.5 GHz or higher
* Memory: 2 GB of RAM (4 GB for Vista & Win 7 / 8)
* Graphics Card: 1 GB (Nvidia 8800 GT) Pixel Shader 3.0
* Hard Disk: 4 GB free disk space
* Sound Card DirectX® 9.0c compatible
* DirectX® 9.0
ScreenShots


BillionUploads Download Links:
http://ncrypt.in/folder-YZyqs9IZ
HugeFiles Download Links:
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UptoBox Download Links:
http://ncrypt.in/folder-D4sfRI2H
CloudZer Download Links:
http://ncrypt.in/folder-tq1CI9wQ
Putlocker Download links:
http://ncrypt.in/folder-uhGn6DMb
Crack Only Download:
http://ncrypt.in/folder-cBKA6yq2
Installation Notes:
1. Unrar the release.
2. Mount or burn image.
3. Install the game.
4. Copy the cracked content into the main install folder and overwrite.
5. Block the game in your firewall and mark our cracked content as secure/trusted in your antivirus program.
6. Play the game
Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)
Code Combat is a javascript programming learning IDE wrapped in a delicious cute RPG/2D RTS packaging that runs in the browser without any plugins. They recently announced their open source/free art release.
The current set of Code Combat tutorials starts with directional movement and activation of pre-programmed behavior, continues with coordinate movement and targeting and conditional behavior and continues towards prediction calculations.
Editor GUI
There is an editor, officially described as "broken". I can confirm that the text editor was slow when I tried using it. :)
All in all, a very exciting project. I have noticed a few possible drawbacks so far:
- It's not yet clear which parts will not remain proprietary. It looks like the excellent humor (writing) unfortunately will do so (legal page).
- The music tends to be too exciting to code to.
- There's a CLA requirement for contributing.
What do you think? Persuaded to work on a HTML5 game yourself perhaps, seeing that this performs okay? :)
Happy new year & Congrats to the LGA January 2014 winner!
Hello 2014 and happy new year to everyone!
One of the new things for this year will be the regular Linux Game Awards done by various Linux and FOSS gaming site (and which has been spearheaded by the great LGDB).
And the first winner is:

The votes have been quite clear, but our friends from SuperTuxKart got a very respectable 2nd place:
You can expect some further promotional news coming up this month for 0 A.D. so stay tuned :)
One of the new things for this year will be the regular Linux Game Awards done by various Linux and FOSS gaming site (and which has been spearheaded by the great LGDB).
And the first winner is:
The votes have been quite clear, but our friends from SuperTuxKart got a very respectable 2nd place:
You can expect some further promotional news coming up this month for 0 A.D. so stay tuned :)
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