Open Source Never Dies
The beauty of open source is that projects never officially die as long as the source is available.
Some classics simply keep moving forward because of this. They get written off, domains expire, progress seems non-existent, but then somebody with a bit of knowledge and drive does something and the project is alive again! That is the beauty of Free / Libre & Open Source Software.
Progress is slowly made though behind the scenes - something more obvious since the project recently acquired a forum with FreeGameDev. There are several 'clones' (a GIT term) that have been worked on in the last year or so, with the master branch receiving plenty of love this year.
One of their problems is that some things are hard to find out without quizzing the developer(s). For example, the editor for the development version is a separate project (as explained here), but that doesn't appear to be documented for the time being.
Status: Release required, Web News or Blog required
(I even helped by managing to acquire admin access to the project in order to give it to the new developers.)
And it isn't just background noise; version 0.6 beta1 has been released!
Still, without a website or much PR beyond the forum they could do with a few fresh faces. Forums can be quite closed communities - if you don't check it, you wouldn't know of this release. I bet they would appreciate some feedback, so check it out if you can.
Status: Website required, Outreach required
Some classics simply keep moving forward because of this. They get written off, domains expire, progress seems non-existent, but then somebody with a bit of knowledge and drive does something and the project is alive again! That is the beauty of Free / Libre & Open Source Software.
Super Tux
The last Super Tux release was 0.3.3 in March 2010; that isn't even labelled stable. The last stable release was, y'know I couldn't even find out. It was before 2007, that's all I know.Progress is slowly made though behind the scenes - something more obvious since the project recently acquired a forum with FreeGameDev. There are several 'clones' (a GIT term) that have been worked on in the last year or so, with the master branch receiving plenty of love this year.
One of their problems is that some things are hard to find out without quizzing the developer(s). For example, the editor for the development version is a separate project (as explained here), but that doesn't appear to be documented for the time being.
Status: Release required, Web News or Blog required
Extreme Tux Racer
Now here's a blast from the past. Extreme Tux Racer, long ago losing its domain/forums, has come back to life seemingly from the brink. With the forums moved to Sourceforge, there's been a stream of development activity.(I even helped by managing to acquire admin access to the project in order to give it to the new developers.)
And it isn't just background noise; version 0.6 beta1 has been released!
Still, without a website or much PR beyond the forum they could do with a few fresh faces. Forums can be quite closed communities - if you don't check it, you wouldn't know of this release. I bet they would appreciate some feedback, so check it out if you can.
Status: Website required, Outreach required
Other News
- Cataclysm, zombie survival game, kickstarter campaign!!!
(Deserves it's own blog post) - Speed Dreams is moving away from PLIB to Open Scene Graph
- GSoC 2013 sees some graphical panache coming to Super Tux Kart
- Flightgear shows off some sumptuous weather graphics
- VDrift released a new build last month
- MegaGlest team pushed out 3.8.0beta1
- Probably a million more FLOSS game goodness I missed; comment!
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